Introduction
Wizard is a trick-taking card game that incorporates elements of prediction and skill. Created by Ken Fisher in 1984 and commercially printed in 1986, the game draws its roots from the classic card game "Oh Hell."
Rules for playing the trick taking card game Wizard
Wizard is a trick-taking card game that incorporates elements of prediction and skill. Created by Ken Fisher in 1984 and commercially printed in 1986, the game draws its roots from the classic card game "Oh Hell."
The game utilizes a unique 60-card deck, which comprises:
The primary aim is to correctly predict the number of tricks you will take in the forthcoming round. Points are rewarded or deducted based on the accuracy of your prediction. The player with the most points after all rounds are played emerges as the winner.
Each round has three distinct stages: Dealing, Bidding, and Playing. The game is divided into a variable number of rounds, depending on the number of players:
In the first round, every player receives one card. As the game progresses, the number of cards dealt to each player increases by one in each round until all cards in the deck are distributed. After dealing, the top card from the remaining deck is turned over to determine the trump suit for the round. If a Jester is revealed, or no cards are left, there are no trumps except for the Wizards. If a Wizard is flipped, the dealer chooses the trump suit.
After receiving their cards, players must make a bid starting with the player to the dealer's left. A bid indicates how many tricks a player expects to take during that round, and this information is noted on a score pad.
The gameplay follows a clockwise direction starting from the player to the dealer's left. Players must follow suit unless they play a Wizard or a Jester. Wizards beat all other cards, but the first Wizard played in a trick wins against subsequent Wizards. Jesters lose to all other cards but win when only jesters are played.
At the end of each round, scores are calculated as follows:
For each new round, the number of cards dealt to each player increases by one, and the game continues until all cards are exhausted or the set number of rounds has been played
No more pen and paper. Play your favorite trick taking card game without needing to manually keep score on pen and paper.
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If you prefer physical scoring sheets, here are some printable options
Printable sheets